| commit | 2bc740b9a077da4b50ef9265ab898704d8d82bc1 | [log] [tgz] |
|---|---|---|
| author | Markus Mohrhard <markus.mohrhard@googlemail.com> | Thu Jun 02 19:15:47 2016 +0200 |
| committer | Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de> | Wed Jan 18 08:40:01 2017 +0100 |
| tree | c8754b61e3ef20cc5b17647ec977ff83053dbc3e | |
| parent | d1c6921143cb5308aaba9eb4f0a4559affbedc5c [diff] |
extract the minidump uploader code into a static lib The plan for the near future is to still ship the executable but replace the interal use if possible with using the static library. At some point when it is not needed for debugging anymore and everything works correctly we should only build the uploader executable in dev configurations. The huge disadvantage of the interal solution is that it is nearly impossible for a user to upload a crash report if LibO starts working correctly. Also LibO overwrites the file with the information after the upload whereas the executable does not. Change-Id: Ib9854946be3a34e580964c18e1a9c0cce16221d1 Reviewed-on: https://gerrit.libreoffice.org/25862 Reviewed-by: Markus Mohrhard <markus.mohrhard@googlemail.com> Tested-by: Markus Mohrhard <markus.mohrhard@googlemail.com>
A quick overview of the LibreOffice code structure.
You can develop for LibreOffice in one of two ways, one recommended and one much less so. First the somewhat less recommended way: it is possible to use the SDK to develop an extension, for which you can read the API docs here and here. This re-uses the (extremely generic) UNO APIs that are also used by macro scripting in StarBasic.
The best way to add a generally useful feature to LibreOffice is to work on the code base however. Overall this way makes it easier to compile and build your code, it avoids any arbitrary limitations of our scripting APIs, and in general is far more simple and intuitive - if you are a reasonably able C++ programmer.
Each module should have a README file inside it which has some degree of documentation for that module; patches are most welcome to improve those. We have those turned into a web page here:
However, there are two hundred modules, many of them of only peripheral interest for a specialist audience. So - where is the good stuff, the code that is most useful. Here is a quick overview of the most important ones:
| Module | Description |
|---|---|
| sal/ | this provides a simple System Abstraction Layer |
| tools/ | this provides basic internal types: 'Rectangle', 'Color' etc. |
| vcl/ | this is the widget toolkit library and one rendering abstraction |
| framework | UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from /uiconfig/ files |
| sfx2/ | legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc. |
| svx/ | drawing model related helper code, including much of Draw/Impress |
Then applications
| Module | Description |
|---|---|
| desktop/ | this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop |
| sw/ | Writer |
| sc/ | Calc |
| sd/ | Draw / Impress |
There are several other libraries that are helpful from a graphical perspective:
| Module | Description |
|---|---|
| basebmp/ | enables a VCL compatible rendering API to render to bitmaps, as used for LibreOffice Online, Android, iOS, etc. |
| basegfx/ | algorithms and data-types for graphics as used in the canvas |
| canvas/ | new (UNO) canvas rendering model with various backends |
| cppcanvas/ | C++ helper classes for using the UNO canvas |
| drawinglayer/ | View code to render drawable objects and break them down into primitives we can render more easily. |
Beyond this, you can read the README files, send us patches, ask on the mailing list libreoffice@lists.freedesktop.org (no subscription required) or poke people on IRC #libreoffice-dev on irc.freenode.net - we're a friendly and generally helpful mob. We know the code can be hard to get into at first, and so there are no silly questions.