)]}'
{
  "commit": "3de02c68cd9a3bcfe7cc4c6c526f6c9d853651b2",
  "tree": "81597a707a89876c1f1c8feff59764229a4f6252",
  "parents": [
    "8557650ca474410f632c8cfe6468a656c97579bc"
  ],
  "author": {
    "name": "Luboš Luňák",
    "email": "l.lunak@collabora.com",
    "time": "Tue Nov 26 15:49:07 2019 +0100"
  },
  "committer": {
    "name": "Luboš Luňák",
    "email": "l.lunak@collabora.com",
    "time": "Wed Nov 27 09:53:07 2019 +0100"
  },
  "message": "use idle priority in visualbackendtest\n\nAt least Skia and OpenGL use POST_PAINT priority for flushing drawn\ncontents to the screen. Using the higher REPAINT priority here could\nmean that actually showing the contents would not happen. Also,\nat least with Skia+Vulkan, it seems that Skia could queue commands\nindefinitely, eventually running out of resources.\n\nChange-Id: Ia3969bad18d710b006325a0fba11dc318ff93786\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "cab225918087329a1317d05485a1f1186d6a78f2",
      "old_mode": 33188,
      "old_path": "vcl/backendtest/VisualBackendTest.cxx",
      "new_id": "47b4149ef3243dcf3ee8e476b4b2ab06a51ec623",
      "new_mode": 33188,
      "new_path": "vcl/backendtest/VisualBackendTest.cxx"
    }
  ]
}
