| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
| /* |
| * This file is part of the Collabora Office project. |
| * |
| * This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| * |
| * This file incorporates work covered by the following license notice: |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed |
| * with this work for additional information regarding copyright |
| * ownership. The ASF licenses this file to you under the Apache |
| * License, Version 2.0 (the "License"); you may not use this file |
| * except in compliance with the License. You may obtain a copy of |
| * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
| */ |
| |
| #pragma once |
| |
| #include <basegfx/range/b2dconnectedranges.hxx> |
| #include <basegfx/point/b2dpoint.hxx> |
| #include <basegfx/vector/b2dvector.hxx> |
| #include <basegfx/range/b2drange.hxx> |
| #include <basegfx/range/b2drectangle.hxx> |
| |
| #include <utility> |
| #include <vector> |
| #include <algorithm> |
| |
| #include "base/sprite.hxx" |
| #include <canvas/canvastoolsdllapi.h> |
| |
| /* Definition of SpriteRedrawManager class */ |
| |
| namespace canvas |
| { |
| /** This class manages smooth SpriteCanvas updates |
| |
| Use this class to handle the ::canvas::SpriteSurface methods, |
| that track and process sprite update events. Recorded update |
| events are later grouped by connected areas (i.e. all sprites |
| that somehow overlap over a rectangular area are grouped |
| together); the forEachSpriteArea() method calls the passed |
| functor for each of those connected areas. |
| |
| Note that, although this class generally works with IEEE |
| doubles, the calculation of connected areas happens in the |
| integer domain - it is generally expected that repaints can |
| only be divided at pixel boundaries, without causing visible |
| artifacts. Therefore, sprites that touch the same pixel (but |
| don't necessarily have the same floating point coordinates |
| there) will reside in a common sprite area and handled |
| together in the forEachSpriteArea functor call. |
| */ |
| class CANVASTOOLS_DLLPUBLIC SpriteRedrawManager |
| { |
| public: |
| /** Data container for the connected components list |
| */ |
| class SpriteInfo |
| { |
| public: |
| /** Create sprite info |
| |
| @param rRef |
| Sprite this info represents (might be the NULL ref) |
| |
| @param rTrueUpdateArea |
| True (un-rounded) update area this sprite has recorded |
| |
| @param bNeedsUpdate |
| When false, this sprite is not a member of the change |
| record list. Thus, it only needs redraw if within the |
| update area of other, changed sprites. |
| |
| @internal |
| */ |
| SpriteInfo( Sprite::Reference aRef, |
| const ::basegfx::B2DRange& rTrueUpdateArea, |
| bool bNeedsUpdate ) : |
| mpSprite(std::move( aRef )), |
| maTrueUpdateArea( rTrueUpdateArea ), |
| mbNeedsUpdate( bNeedsUpdate ), |
| mbIsPureMove( false ) |
| { |
| } |
| |
| /** Create sprite info, specify move type |
| |
| @param rRef |
| Sprite this info represents (might be the NULL ref) |
| |
| @param rTrueUpdateArea |
| True (un-rounded) update area this sprite has recorded |
| |
| @param bNeedsUpdate |
| When false, this sprite is not a member of the change |
| record list. Thus, it only needs redraw if within the |
| update area of other, changed sprites. |
| |
| @param bIsPureMove |
| When true, this sprite is _only_ moved, no other |
| changes happened. |
| |
| @internal |
| */ |
| SpriteInfo( Sprite::Reference aRef, |
| const ::basegfx::B2DRange& rTrueUpdateArea, |
| bool bNeedsUpdate, |
| bool bIsPureMove ) : |
| mpSprite(std::move( aRef )), |
| maTrueUpdateArea( rTrueUpdateArea ), |
| mbNeedsUpdate( bNeedsUpdate ), |
| mbIsPureMove( bIsPureMove ) |
| { |
| } |
| |
| const Sprite::Reference& getSprite() const { return mpSprite; } |
| |
| // #i61843# need to return by value here, to be used safely from bind |
| const ::basegfx::B2DRange& getUpdateArea() const { return maTrueUpdateArea; } |
| bool needsUpdate() const { return mbNeedsUpdate; } |
| bool isPureMove() const { return mbIsPureMove; } |
| |
| private: |
| Sprite::Reference mpSprite; |
| ::basegfx::B2DRange maTrueUpdateArea; |
| bool mbNeedsUpdate; |
| bool mbIsPureMove; |
| }; |
| |
| |
| /** Helper struct for SpriteTracer template |
| |
| This struct stores change information to a sprite's visual |
| appearance (move, content updated, and the like). |
| */ |
| struct SpriteChangeRecord |
| { |
| enum class ChangeType { move, update }; |
| |
| SpriteChangeRecord( Sprite::Reference rSprite, |
| const ::basegfx::B2DPoint& rOldPos, |
| const ::basegfx::B2DPoint& rNewPos, |
| const ::basegfx::B2DVector& rSpriteSize ) : |
| meChangeType( ChangeType::move ), |
| mpAffectedSprite(std::move( rSprite )), |
| maOldPos( rOldPos ), |
| maUpdateArea( rNewPos.getX(), |
| rNewPos.getY(), |
| rNewPos.getX() + rSpriteSize.getX(), |
| rNewPos.getY() + rSpriteSize.getY() ) |
| { |
| } |
| |
| SpriteChangeRecord( Sprite::Reference rSprite, |
| const ::basegfx::B2DPoint& rPos, |
| const ::basegfx::B2DRange& rUpdateArea ) : |
| meChangeType( ChangeType::update ), |
| mpAffectedSprite(std::move( rSprite )), |
| maOldPos( rPos ), |
| maUpdateArea( rUpdateArea ) |
| { |
| } |
| |
| const Sprite::Reference& getSprite() const { return mpAffectedSprite; } |
| |
| ChangeType meChangeType; |
| Sprite::Reference mpAffectedSprite; |
| ::basegfx::B2DPoint maOldPos; |
| ::basegfx::B2DRange maUpdateArea; |
| }; |
| |
| typedef ::std::vector< SpriteChangeRecord > VectorOfChangeRecords; |
| typedef ::basegfx::B2DConnectedRanges< SpriteInfo > SpriteConnectedRanges; |
| typedef SpriteConnectedRanges::ComponentType AreaComponent; |
| typedef SpriteConnectedRanges::ConnectedComponents UpdateArea; |
| typedef ::std::vector< Sprite::Reference > VectorOfSprites; |
| |
| SpriteRedrawManager(); |
| SpriteRedrawManager(const SpriteRedrawManager&) = delete; |
| SpriteRedrawManager& operator=( const SpriteRedrawManager& ) = delete; |
| |
| /** Must be called when user of this object gets |
| disposed. Frees all internal references. |
| */ |
| void disposing(); |
| |
| /** Functor, to be used from forEachSpriteArea |
| */ |
| template< typename Functor > struct AreaUpdateCaller |
| { |
| AreaUpdateCaller( Functor& rFunc, |
| const SpriteRedrawManager& rManager ) : |
| mrFunc( rFunc ), |
| mrManager( rManager ) |
| { |
| } |
| |
| void operator()( const UpdateArea& rUpdateArea ) |
| { |
| mrManager.handleArea( mrFunc, rUpdateArea ); |
| } |
| |
| Functor& mrFunc; |
| const SpriteRedrawManager& mrManager; |
| }; |
| |
| /** Call given functor for each sprite area that needs an |
| update. |
| |
| This method calls the given functor for each update area |
| (calculated from the sprite change records). |
| |
| @tpl Functor |
| Must provide the following four methods: |
| <pre> |
| void backgroundPaint( ::basegfx::B2DRange aUpdateRect ); |
| void scrollUpdate( ::basegfx::B2DRange& o_rMoveStart, |
| ::basegfx::B2DRange& o_rMoveEnd, |
| UpdateArea aUpdateArea ); |
| void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, |
| const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); |
| void genericUpdate( const ::basegfx::B2DRange& rTotalArea, |
| const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); |
| </pre> |
| The backgroundPaint() method is called to simply repaint |
| background content, the scrollUpdate() method is used to |
| scroll a given area, and paint background in the uncovered |
| areas, the opaqueUpdate() method is called when a sprite |
| can be painted in the given area without taking background |
| content into account, and finally, genericUpdate() is |
| called for complex updates, where first the background and |
| then all sprites consecutively have to be repainted. |
| */ |
| template< typename Functor > void forEachSpriteArea( Functor& rFunc ) const |
| { |
| SpriteConnectedRanges aUpdateAreas; |
| |
| setupUpdateAreas( aUpdateAreas ); |
| |
| aUpdateAreas.forEachAggregate( |
| AreaUpdateCaller< Functor >( rFunc, *this ) ); |
| } |
| |
| /** Call given functor for each active sprite. |
| |
| This method calls the given functor for each active |
| sprite, in the order of sprite priority. |
| |
| @tpl Functor |
| Must provide a Functor::operator( Sprite::Reference& ) |
| method. |
| */ |
| template< typename Functor > void forEachSprite( const Functor& rFunc ) const |
| { |
| ::std::for_each( maSprites.begin(), |
| maSprites.end(), |
| rFunc ); |
| } |
| |
| /// Clear sprite change records (typically directly after a screen update) |
| void clearChangeRecords(); |
| |
| // SpriteSurface interface, is delegated to e.g. from SpriteCanvas |
| void showSprite( const Sprite::Reference& rSprite ); |
| void hideSprite( const Sprite::Reference& rSprite ); |
| void moveSprite( const Sprite::Reference& rSprite, |
| const ::basegfx::B2DPoint& rOldPos, |
| const ::basegfx::B2DPoint& rNewPos, |
| const ::basegfx::B2DVector& rSpriteSize ); |
| void updateSprite( const Sprite::Reference& rSprite, |
| const ::basegfx::B2DPoint& rPos, |
| const ::basegfx::B2DRange& rUpdateArea ); |
| |
| /** Internal, handles each distinct component for forEachAggregate() |
| |
| The reason why this must be public is that it needs to be |
| accessible from the AreaUpdateCaller functor. |
| |
| @internal |
| */ |
| template< typename Functor > void handleArea( Functor& rFunc, |
| const UpdateArea& rUpdateArea ) const |
| { |
| // check whether this area contains changed sprites at all |
| // (if not, just ignore it) |
| if( !areSpritesChanged( rUpdateArea ) ) |
| return; |
| |
| // at least one of the sprites actually needs an |
| // update - process whole area. |
| |
| // check whether this area could be handled special |
| // (background paint, direct update, scroll, etc.) |
| ::basegfx::B2DRange aMoveStart; |
| ::basegfx::B2DRange aMoveEnd; |
| if( rUpdateArea.maComponentList.empty() ) |
| { |
| rFunc.backgroundPaint( rUpdateArea.maTotalBounds ); |
| } |
| else |
| { |
| // cache number of sprites in this area (it's a |
| // list, and both isAreaUpdateScroll() and |
| // isAreaUpdateOpaque() need it). |
| const ::std::size_t nNumSprites( |
| rUpdateArea.maComponentList.size() ); |
| |
| if( isAreaUpdateScroll( aMoveStart, |
| aMoveEnd, |
| rUpdateArea, |
| nNumSprites ) ) |
| { |
| rFunc.scrollUpdate( aMoveStart, |
| aMoveEnd, |
| rUpdateArea ); |
| } |
| else |
| { |
| // potentially, more than a single sprite |
| // involved. Have to sort component lists for |
| // sprite prio. |
| VectorOfSprites aSortedUpdateSprites; |
| for (auto const& elem : rUpdateArea.maComponentList) |
| { |
| const Sprite::Reference& rSprite( elem.second.getSprite() ); |
| if( rSprite.is() ) |
| aSortedUpdateSprites.push_back( rSprite ); |
| } |
| |
| ::std::sort( aSortedUpdateSprites.begin(), |
| aSortedUpdateSprites.end(), |
| SpriteWeakOrder() ); |
| |
| if( isAreaUpdateOpaque( rUpdateArea, |
| nNumSprites ) ) |
| { |
| rFunc.opaqueUpdate( rUpdateArea.maTotalBounds, |
| aSortedUpdateSprites ); |
| } |
| else |
| { |
| rFunc.genericUpdate( rUpdateArea.maTotalBounds, |
| aSortedUpdateSprites ); |
| } |
| } |
| } |
| } |
| |
| private: |
| /** Central method of this class. Calculates the set of |
| disjunct components that need an update. |
| */ |
| void setupUpdateAreas( SpriteConnectedRanges& rUpdateAreas ) const; |
| |
| bool areSpritesChanged( const UpdateArea& rUpdateArea ) const; |
| |
| bool isAreaUpdateNotOpaque( const ::basegfx::B2DRectangle& rUpdateRect, |
| const AreaComponent& rComponent ) const; |
| |
| bool isAreaUpdateOpaque( const UpdateArea& rUpdateArea, |
| ::std::size_t nNumSprites ) const; |
| |
| /** Check whether given update area can be handled by a simple |
| scroll |
| |
| @param o_rMoveStart |
| Start rect of the move |
| |
| @param o_rMoveEnd |
| End rect of the move. The content must be moved from start |
| to end rect |
| |
| @param rUpdateArea |
| Area to check for scroll update optimization |
| */ |
| bool isAreaUpdateScroll( ::basegfx::B2DRectangle& o_rMoveStart, |
| ::basegfx::B2DRectangle& o_rMoveEnd, |
| const UpdateArea& rUpdateArea, |
| ::std::size_t nNumSprites ) const; |
| |
| |
| VectorOfSprites maSprites; // list of active |
| // sprite |
| // objects. this |
| // list is only |
| // used for full |
| // repaints, |
| // otherwise, we |
| // rely on the |
| // active sprites |
| // itself to notify |
| // us. |
| |
| VectorOfChangeRecords maChangeRecords; // vector of |
| // sprites |
| // changes |
| // since last |
| // updateScreen() |
| // call |
| }; |
| } |
| |
| /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |