These are the general environment variables used in the VCL:
SAL_USE_VCLPLUGIN - use a VCL plugin
SAL_RTL_ENABLED - Enable RTL UI
SAL_NO_NWF - disable native widgets
SAL_FORCEDPI - force a specific DPI (gen, gtk3/gtk4, qt5/qt6/kf5/kf6 plugins only)
SAL_FORCE_HC - force high-contrast mode
SAL_USE_SYSTEM_LOOP - calls std::abort on nested event loop calls. Currently just for Qt with many crashes. WIP.
SAL_NO_FONT_LOOKUP - disable font search and fallback and always use a hard-coded font name (for some unit tests)
SAL_NON_APPLICATION_FONT_USE - control use of non-bundled fonts, values are deny or abort; for now only works on platforms using fontconfig (i.e., on Linux, but neither on macOS nor on Windows); also see gb_CppunitTest_set_non_application_font_use for using it in unit tests
SAL_ALLOW_DEFAULT_HINTING - use default font hinting for the platform. Enables medium/full hinting style which is otherwise reverted to (s)light.
LO_COLLECT_UIINFO - enable the uitesting logging, value is expected to be a relative file name that will be used to write the log under instdir/uitest/.
VCL_DOUBLEBUFFERING_AVOID_PAINT - don't paint the buffer, useful to see where we do direct painting
VCL_DOUBLEBUFFERING_FORCE_ENABLE - enable double buffered painting
VCL_DOUBLEBUFFERING_ENABLE - enable a safe subset of double buffered painting (currently in Writer, not in any other applications)
VCL_DEBUG_DISABLE_PDFCOMPRESSION - disable compression in the PDF writer
SAL_DISABLE_WATCHDOG - don't start the thread that watches for broken GL/Vulkan/OpenCL drivers
SAL_NO_MOUSEGRABS - for debugging - stop blocking UI if a breakpoint is hit
VCL_GTK3_PAINTDEBUG - in debug builds, if set to 1 then holding down shift+0 forces a redraw event, shift+1 repaints everything, and shift+2 dumps cairo frames to pngs as /tmp/frame<n>.pngGDK_SCALE=2 - for HiDPI scaling (just supports integers)VCL_NO_THREAD_SCALE - disable threaded bitmap scaleVCL_NO_THREAD_IMPORT - disable threaded bitmap importEMF_PLUS_DISABLE - use EMF rendering and ignore EMF+ specificsSAL_DISABLEGL - disable OpenGL useSAL_GL_NO_SWAP - disable buffer swapping if set (should show nothing)SAL_GL_SLEEP_ON_SWAP - sleep for half a second on each swap-buffers.SAL_DISABLESKIA=1 - force disabled SkiaSAL_ENABLESKIA=1 - enable Skia, unless denylisted (and if the VCL backend supports Skia)SAL_FORCESKIA=1 - force using Skia, even if denylistedSAL_SKIA=raster|vulkan|metal - select Skia's drawing method, by default Vulkan or Metal are used if availableSAL_DISABLE_SKIA_CACHE=1 - disable caching of complex imagesSAL_SKIA_KEEP_BITMAP_BUFFER=1 - SkiaSalBitmap will keep its bitmap buffer even after storing in SkImageSAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget texturesQT_SCALE_FACTOR=2 - for HiDPI testing (also supports float)SAL_VCL_QT_NO_FONTCONFIG - ignore fontconfig provided font substitutionsSAL_VCL_QT_NO_NATIVE - disable QStyle'd controlsSAL_VCL_QT_USE_QFONT - use QFont for text layout and rendering (default is to use cairo)SAL_VCL_QT_USE_WELDED_WIDGETS - enable use of welded Qt widgets also for dialogs created from .ui filesSAL_VCL_QT_NO_WELDED_WIDGETS - disable the use of welded Qt widgets completely (also for simple message dialogs), reverts to previous VCL widget behaviorSAL_FORCE_HIDPI_SCALING - set to 2 to fake HiDPI drawing (useful for unittests, windows may draw only top-left 1/4 of the content scaled)