| Android-specific notes |
| |
| Note that this document has not necessarily been updated to match |
| reality... |
| |
| For instructions on how to build for Android, see README.cross. |
| |
| * Getting something running on an emulated device |
| |
| Create an AVD in the android UI, don't even try to get |
| the data partition size right in the GUI, that is doomed to producing |
| and AVD that doesn't work. Instead start it from the console: |
| |
| LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500 |
| |
| In order to have proper acceleration, you need the 32-bit libGL.so: |
| |
| sudo zypper in Mesa-libGL-devel-32bit |
| |
| Where <Name> is the literal name of the AVD that you entered. |
| |
| Then: |
| |
| make cmd cmd=bash |
| cd android/qa/sc |
| make clean all install |
| make run ; adb shell logcat |
| |
| And if all goes well - you should have some nice unit test output to |
| enjoy. After a while of this loop you might find that you have lost a lot of |
| space on your emulator's or device's /data volume. If using the emulator, you |
| can do: |
| |
| adb shell stop; adb shell start |
| |
| but on a (non-rooted) device you probably just need to reboot it. On the other |
| hand, this phenomenon might not happen on actual devices. |
| |
| and continue onwards & upwards. |
| |
| * What about using a real device? |
| |
| That works fine, too. You won't be able to use the "adb shell |
| stop" and "adb shell start" commands to do anything, as far as I |
| know. But don't seem to be necessary on a real device anyway? |
| |
| * Debugging |
| |
| Some versions of the NDK had a broken gdb in the way that it can see |
| symbols only for shlibs that were already loaded when the debuggee was |
| attached, so you need to carefully guess where to put: |
| |
| fprintf(stderr, "Sleeping NOW!\n"); ::sleep(20); |
| |
| into the code; and when you see that in logcat, you have time |
| to run: ndk-gdb and it will attach the process. |
| |
| thread 12 # or perhaps 13 |
| backtrace |
| |
| may show you the native code trace. |
| |
| In r8b the ndk-gdb seems to work a bit better, and I think it isn't |
| necessary to use the mingw-and-ndk ndb-gdb any longer. |
| |
| * Getting the symbols |
| |
| In order to be able to debug, you also need the symbols. Currently they are |
| stripped using a $(STRIP) call in android/Bootstrap/Makefile.shared ; make |
| sure you change it only to 'cp'. |
| |
| But then you need to limit the size of the resulting binary by other means, |
| that is strip most of the symbols (but the interesting ones) already during |
| the build. For that, use something like |
| |
| --enable-dbgutil |
| --enable-selective-debuginfo="sal/" |
| |
| in your autogen.input (but of course limit the --enable-selective-debuginfo |
| only to directories / libraries that are interesting to you). |
| |
| * Common Errors / Gotchas |
| |
| lo_dlneeds: Could not read ELF header of /data/data/org.libreoffice...libfoo.so |
| This (most likely) means that the install quietly failed, and that |
| the file is truncated; check it out with adb shell ls -l /data/data/.... |
| |
| |
| * Detailed explanation |
| |
| Note: the below talk about unit tests is obsolete; we no longer have |
| any makefilery etc to build unit tests for Android. |
| |
| Unit tests are the first thing we want to run on Android, to get some |
| idea how well, if at all, the basic LO libraries work. We want to |
| build even unit tests as normal Android apps, i.e. packaged as .apk |
| files, so that they run in a sandboxed environment like that of |
| whatever eventual end-user Android apps there will be that use LO |
| code. |
| |
| Sure, we could quite easily build unit tests as plain Linux |
| executables (built against the Android libraries, of course, not |
| GNU/Linux ones), push them to the device or emulator with adb and run |
| them from adb shell, but that would not be a good test as the |
| environment such processs run in is completely different from that in |
| which real end-user apps with GUI etc run. We have no intent to |
| require LibreOffice code to be used only on "rooted" devices etc. |
| |
| All Android apps are basically Java programs. They run "in" a Dalvik |
| virtual machine. Yes, you can also have apps where all *your* code is |
| native code, written in a compiled language like C or C++. But also |
| also such apps are actually started by system-provided Java |
| bootstrapping code (NativeActivity) running in a Dalvik VM. |
| |
| Such a native app (or actually, "activity") is not built as a |
| executable program, but as a shared object. The Java NativeActivity |
| bootstrapper loads that shared object with dlopen. |
| |
| Anyway, our current "experimental" apps (DocumentLoader, |
| LibreOffice4Android and LibreOfficeDesktop) are not based on |
| NativeActivity any more. They have normal Java code for the activity, |
| and just call out to a single, app-specific native library (called |
| liblo-native-code.so) to do all the heavy lifting. |